

It now seems it's caused by updating Intel graphics drivers to the latest version, which also explains why it's happening more frequently. Since it produced no logs and seemed to crash before any sort of setup, we where at a loss for where to begin looking.

I have now removed these drivers, and reverted to what windows believes to be the most recent (my previous drivers). Yes, I followed the link and updated the drivers. To ensure I'm communicating clearly, your version now works if I DO NOT use the updated driver recommendation.The window now loads, and I can see the object, and it's detail. init : OpenGL Renderer: Intel(R) HD Graphics 2500 15:23:39,330 - ERROR - : Failed to get MIME type for container type Yes, I followed the link and updated the drivers.16:29:07,184 - ERROR - UM.View.GL.tFragmentShader : Fragment shader failed to compile: ERROR: 0:? : 'gl_PrimitiveID' : variable is not available in current GLSL version 16:29:07,172 - DEBUG - UM.View.GL.ShaderProgram.load : Loading shader file. 16:29:07,156 - DEBUG - UM.View.GL.ShaderProgram.load : Loading shader file. 16:29:07,149 - DEBUG - UM.View.GL.ShaderProgram.load : Loading shader file.

16:29:07,134 - DEBUG - UM.View.GL.ShaderProgram.load : Loading shader file. 16:29:07,116 - DEBUG - UM.View.GL.ShaderProgram.load : Loading shader file. 16:29:07,094 - DEBUG - UM.View.GL.ShaderProgram.load : Loading shader file. 16:29:07,080 - DEBUG - UM.View.GL.OpenGL._init_ : OpenGL Renderer: Intel(R) HD Graphics 2500 16:29:07,075 - DEBUG - UM.View.GL.OpenGL._init_ : OpenGL Vendor: Intel 16:29:07,066 - DEBUG - UM.View.GL.OpenGL._init_ : Initialized OpenGL subsystems.
